Best wii u vc games




















Honestly, this game seems absolutely certain to hit Arcade Archives on Switch. It hasn't shown up there yet, though, so for now this is the best way to enjoy some top-of-class animation, artwork, music, and fighting gameplay. Edit: This game also appears as a cross-play title for PlayStation 4 and Vita, meaning it's almost definitely going to hit Switch eventually.

The only other way to easily play this incredible import-only Genesis platformer is through Xbox One backward compatibility. However you prefer to get your sweaty little hands on it, do it. It's a charming game with wonderful visuals and a great feel to its action. If you dig Final Fantasy Tactics , this strategy title offers a very different take on strategy role-playing — but coming from the same folks responsible for Tactics , it has engrossing design, enigmatic rules, and an involving story.

With awesome manga-style story sequences and the best game design and balancing in the Phantasy Star series, it's an essential work. A weird point-and-click graphical adventure that has recently gone from total obscurity to cult favorite, the cartridge's price has skyrocketed. Sadly, it's only made its way to the original Wii VC, so this remains by far the most reasonable way to play it legitimately. It's the basis of their secret love of action game, as seen in Drill Dozer and the recent Giga Wrecker.

Possibly the most unusual offshoot of the Bonk games, and definitely one of the most entertaining. Yeah, it's another import game. With inventive level design, richer mechanics, better weapons, excellent graphics, and a whole new look and feel, Mega Man X reminded everyone why they'd been so obsessed with Mega Man 2 a few years earlier. This brisk and often insanely difficult ninja platformer defined the concept of movie-like games with iconic interstitial cinematic cut scenes that would become an industry standard.

But we like it anyway. Ninja Gaiden doesn't always play fairly — check out the way bad guys respawn infinitely at the edge of the screen! Once you learn the rhythms of the action and determine the best weapon for a given situation, you'll be surprised how far you can make it.

And with Virtual Console save states, the absolutely nasty gauntlet of final stages doesn't feel so hair-pullingly unfair Castlevania IV is a strange entry in the franchise, a de facto remake of the original NES Castlevania with a style and mechanics that appear nowhere else in the series. With deliberately stiff controls, strange whip skills including the ability to use it as a grappling hook and shield , and a kooky jazz-tinged soundtrack, this outlier in the Castlevania legacy is all the more fascinating for its atypical style.

And it also offers a fun tour through all the Super NES's silly built-in graphical tricks, too. These are words that have been used to describe Super Metroid — and not just by me.

Super Metroid did for its series what A Link to the Past did for Zelda: It returned to the style and setting of the original game and greatly expanded on its premise while simultaneously refining and deepening its mechanics. The biggest problem with Super Metroid is that it's so good, so thoughtful, so brilliantly constructed that the series and the genre! Sucks for those other games, but it definitely makes Super Metroid an absolute must-play classic. WarioWare takes a manic, high-energy approach to the concept of the minigame collection, reducing nearly every one of its hundreds of challenges to little blips just a few seconds long.

You basically have time to read the simple goal typically a single word , make sense of the scene that flashes onto the screen, and complete a task in the space of about five seconds. It's a testament to the clarity of design and the pervasiveness of the video game "vocabulary" Nintendo has helped establish over the past few decades that this proves to be an intuitive, fun challenge rather than a bewildering or confusing one. Weird and wonderful. OK, so maybe this version of Yoshi's Island isn't the "real" one; for whatever reason — possibly rights issues to the FX2 chip that powered the game — the Super NES version of Yoshi's Island remains missing in action.

Truth be told, despite some moderate downgrades slightly worse music, slightly less cool visual effects , this is still an absolutely classic platformer, a high point in the already stratospheric Mario franchise. Back in when it was released, gamers had of course seen 3D worlds and developers attempts at the genre, but nothing quite like the huge sprawling landscapes they would find in these paintings. Why do we recommend the virtual console version then?

We seem to remember aiming these cannons and making it to that floating island was a lot easier when we were younger.. From one virtual console mainstay we hop over to a more rarefied series of titles, and more specifically the original: Golden Sun, which only makes an appearance on the Wii U VC.

These are used to solve a large variety of environmental puzzles, from helping townspeople to opening locked doors in dungeons. All of this is tied together by a novel little story that whisks you along from beat to beat as you gradually unlock bigger and better abilities.

Originally released for the N64, whereupon it immediately put everything else available at the time to shame, even overshadowing the very best the Playstation had to offer. Despite the impressive GBA animations, the tactile grid based battles, untold levels of depth and mammoth amounts of content — for some reason, well one reason, fans revolted.

Fans of the series and indeed the genre, owe it to themselves to grab a copy, and where better to do so than the Wii U Virtual Console? Upon these grids you commend a series of units that you must manoeuvre to both outsmart and out-battle your opponent.

Having it available on the Wii U Virtual Console is a godsend.



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